This is a splendid puzzle! Quite apart from the fact that it's a full set -- already a significant accomplishment -- the solving path is delightfully smooth from start to finish. I've come to expect at least a little bifurcation from Pentominous-like puzzles, and it was a great surprise to me that none was needed here. Thank you!
I like this variation quite a lot. Is it original? I found one Pentomino Nurikabe on GMPuzzles (June 9, 2014), but their rules are slightly different, allowing none or multiple clues in an island. I prefer your rules since they give the variation a more balanced feel.
Hi Nikolai, thanks for your great comment, it's much appreciated and I'm glad you enjoyed the solve. I don't know if there's another puzzle with this exact ruleset, obviously the puzzle on GMP is very similar, yet distinct.
Whilst test solving, the logic reminded me of statue park puzzles, with shaded cells substituted here for letters and connectivity of unused cells, however, with no 2x2 areas allowed as nurikabe usually requires.
One advantage here is that "wild" pentominoes are possible, just by using a 5 to denote any pentomino.
This is a splendid puzzle! Quite apart from the fact that it's a full set -- already a significant accomplishment -- the solving path is delightfully smooth from start to finish. I've come to expect at least a little bifurcation from Pentominous-like puzzles, and it was a great surprise to me that none was needed here. Thank you!
ReplyDeleteI like this variation quite a lot. Is it original? I found one Pentomino Nurikabe on GMPuzzles (June 9, 2014), but their rules are slightly different, allowing none or multiple clues in an island. I prefer your rules since they give the variation a more balanced feel.
(Correction: July 9, 2014.)
ReplyDeleteHi Nikolai, thanks for your great comment, it's much appreciated and I'm glad you enjoyed the solve. I don't know if there's another puzzle with this exact ruleset, obviously the puzzle on GMP is very similar, yet distinct.
ReplyDeleteWhilst test solving, the logic reminded me of statue park puzzles, with shaded cells substituted here for letters and connectivity of unused cells, however, with no 2x2 areas allowed as nurikabe usually requires.
One advantage here is that "wild" pentominoes are possible, just by using a 5 to denote any pentomino.