Showing posts with label Hybrid. Show all posts
Showing posts with label Hybrid. Show all posts

Monday, 6 May 2019

Hybrid 7: Masyu Slalom

Instructions 

Theme: Relay Race

Masyu Slalom Instructions

Rules: The challenge is to draw a loop around the grid, subject to the following rules:
  1. White circles must be travelled straight through and must turn in the previous and/or next cell in its path.
  2. The loop must turn in black cells and must travel straight through the next and previous cells in its path.
  3. The loop mustn't cross or branch off.
  4. All gates must be travelled straight through exactly once without any turns.
  5. Some gates and circles are numbered and must be passed in sequence, according to the number of the gate.

Monday, 13 August 2018

Hybrid 5: Starship Battle

Instructions


Theme: Concentric Circles

Starship Battle Instructions

Rules: The challenge is to add ships to the grid, subject to the following rules:
  1. All given ships on the in the key must be included in the grid with no others.
  2. Numbers on some rows and columns indicate the numbers of cells filled by ships.
  3. No ship may touch another, even diagonally.
  4. Exactly one ship region is present in each region.

Monday, 9 December 2013

Hybrid 4: Battleship Tapa

Instructions 

Theme: 4 corners (of the world)

Battleship Tapa Instructions

Rules: The challenge is to add ships to the grid, subject to the following rules:
  1. All given ships on the in the key must be included in the grid with no others.
  2. Numbers in some squares indicate the numbers of square filled by ships around that square, where "?" is wild and can stand for any number.
  3. No ship may touch another, even diagonally.


Saturday, 19 October 2013

Hybrid 3: Akari Masyu

Instructions 

Theme: Taking Sides

Akari Masyu Instructions

Rules: The challenge is to draw a loop around the grid and light up all white cells, subject to the following rules:
  1. White circles must be travelled straight through, but the loop must turn in the previous and/or next intersection in its path.
  2. Black circles must be turned upon, but the loop must travel straight through the next and previous intersections in its path.
  3. The loop mustn't cross or branch off.
  4. Numbers in the squares represent how many of its four sides contain a lit cell.
  5. All White cells must contain part of the loop or a lit cell.
  6. Each lit cell illuminates all white cells in a horizontal and vertical direction until the beam hits a black cell or a wall.
  7. Lights cannot shine on each other.

Wednesday, 28 August 2013

Hybrid 2: Masyu Slitherlink

Instructions 

Theme: Celebrating 100 puzzles!

Masyu Slitherlink Instructions

Rules: The challenge is to draw a loop around the grid, subject to the following rules:

  1. White circles must be travelled straight through, but the loop must turn in the previous and/or next intersection in its path.
  2. Black circles must be turned upon, but the loop must travel straight through the next and previous intersections in its path.
  3. Numbers in the squares represent how many of its four sides are part of the loop.
  4. The loop mustn't cross or branch off.

Tuesday, 16 July 2013

Hybrid 1: Heyawake Hitori

Instructions

Theme: Escape the centre!

Heyawake Hitori Instructions

Rules: The challenge is to shade some cells on the grid, subject to the following rules:
  1. Shaded cells must never touch horizontally or vertically
  2. Unshaded cells must form one, connected area.
  3. Superscript numbers dictate how many shaded cells are in a room, also a straight line of unshaded cells can only connect two rooms i.e. any such line of white cells which connects three or more rooms is forbidden.
  4. No two numbers the same can remain unshaded in the same row or column.